This enables layout independent keycodes on all platforms. Input: Enabled the Input Manager's Physical Keys by default for new projects. Graphics: Added the RayTracingAccelerationStructure.ClearInstances method that removes all the content from a RayTracingAccelerationStructure. Graphics: Added MSAA depth resolve Vulkan support. Graphics: Added a new Texture Scale option to the LineRenderer, TrailRenderer, and ParticleSystem trails. Graphics: Added a new Texture Mode called Static to the LineRenderer, TrailRenderer and ParticleSystem trails. GI: Added a HDR Cubemap Encoding project setting to the Player tab, which controls the encoding format used for HDR cubemaps.
UNITY CLOUD BUILD WITH PERFORCE SETUP FULL
It contains options to maximize the game view or render it as a full screen window on a chosen monitor.Įditor: Added a new menu entry under Help to display Third Party Notices for the Unity Package Manager.Įditor: Added granular context capabilities to ShortcutManager.Įditor: Added support for inheritance between materials in the editor.Įditor: Updated the Device Simulator to allow you to switch between different screens for devices with multiple screens.
UNITY CLOUD BUILD WITH PERFORCE SETUP UPGRADE
发行说明 Final 2022.1.0f1 Release Notes FeaturesĢD: Added an actionable console log for the PSDImporter when you encounter vertex count limit exception on Sprite Shape.ĢD: Added an asset upgrading tool, which can upgrade older Sprite Library Assets and Animation Clips to the latest version.ĢD: Added Sortpoint for SpriteShapeRenderer that determines the position for sorting.ĢD: Added support for Color channel in SpriteShape so you can use Vertex Colors.ĢD: Added support for Global Grid Snapping for editing Sprite Shapes with the PSDImporter.ĢD: Added user preferences for the PSDImporter for Controlpoint/Tangent/Spline color.ĢD: Enabled you to selectively indicate which layer to import from a Photoshop file with the PSDImporter.ĢD: Exposed certain PSDImporter import settings as APIs.ĢD: Improved estimation of vertices required for geometry to minimize memory alloction for the PSDImporter.Īndroid: Added ability to include custom asset packs into the build if you add assets to the directory that ends with '.androidpack'.Īndroid: Added Adaptive Decals for Adaptive Performance.Īndroid: Added Adaptive Layer Culling for Adaptive Performance.Īndroid: Added Adaptive Physics for Adaptive Performance.Īndroid: Added Custom Scaler for Adaptive Performance.Īndroid: Added Visual Scripting support for Adaptive Performance.Īndroid: Enabled the Unity Editor to create asset packs if you build an Android App Bundle with Split App Binary enabled.Īnimation: Added a DiscreteEvaluation attribute that allows a property to be evaluated as a discrete value in animation playback so the values in between key frames are not interpolated nor is the value blended between clips.Īsset Import: Updated Preset Editors to support a CustomEditor made with UIToolkit for the Preset Object.Īsset Pipeline: Added options for Accelerator corruption detection.Īsset Pipeline: Enabled models imported from the ModelImporter using the DefaultMaterial to re-import correctly to use SRP default material when you change the active Render Pipeline.Įditor: Added a new "On Play Behavior" dropdown to the GameView.